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![]() ![]() “You need to kind of think a little bit critically about what people have hand waved.” “Everybody tries to sell their project as the propulsion system of the future,” says Adderley. AdvertisementĪdderley combed through dozens of scientific papers that outlined theoretical blueprints for these ultra-advanced propulsion systems, looking for those that were most realistic. Recently, Addlerley decided to take some of the most plausible far-future theoretical rocket engine concepts and build them in the game-introducing a way for gamers to try out these sci-fi concepts in a simulated environment that can teach us how they might actually work, on a more practical level, in the future. “I build stuff that I’d like to see us as a species build in the future,” says Adderley. Since then, he’s designed dozens of additional mods, including a Mark IV Spaceplane and space station add-ons like centrifuges and inflatable habitats. ![]() He started playing Kerbal Space Program soon after its release, and in 2013 started building his first mod for the game-a pack of spare parts, including a xenon fuel tank and a magnetoplasmadynamic thruster (just try saying that three times fast). But in his off time, Adderley gets into the pilot’s seat himself. One of the most prolific Kerbal modders is Chris Adderley, Nertea in the game, who is an engineer at the Canadian space company MDA by day, designing ground-based systems that retrieve data from spacecraft. It often feels like watching those blurry old videos of rockets launching only to come straight back down in an explosion of fiery schadenfreude: you feel a little bit frightened, a little bit sadistic, and you really want to try it again. In the game, you are the omniscient director of a space program composed of literal little green men (and beloved little green woman Valentina Kerman-we see you, trailblazer) that you send skyward in spacecraft of your own design. It’s a glitchy, 10-year-old underdog of a game with a cult following of programmers, engineers, astronaut candidates, and your typical lay explosion enthusiasts, and it has a unique and active community of modders who’ve been fixing bugs, adding new features, and generally keeping the game fresh for nearly a decade. After ensuring that the basic functions are satisfactory, the In the future, functions such as scientific data, technology tree, planet colonization, interstellar exploration, and even multiplayer games will be gradually added.Most games lose relevance after a few years, but the indie rocket-building game Kerbal Space Program is a bit different. Compared with the previous generation, Kerbal Space Program 2The main purpose is to add elements of interstellar exploration and colonization, but in order to control the initial scale, in the pre-emptive experience, the basic functions such as rocket assembly, launch operation, and map node setting are the main ones. Now nearly 12 years after the original Kerbal Space Program, Its sequel “Kerbal Space Program 2” will also officially debut next week., entered the Early Access (Early Access) stage, and launched on online stores such as Steam. The launch of “Kerbal Space Program” also just caught up with the new wave of civil space trends led by SpaceX, and it has become a bridge for ordinary enthusiasts to popularize science and let the public understand the rocket profession. Because it has achieved a good balance between playfulness and physical simulation, many people (including myself) have recognized relatively professional terms such as orbital mechanics, thrust-to-weight ratio, and specific impulse for the first time. ![]() The “Kerbal Space Program” (Kerbal Space Program), which was launched in 2011, is a sandbox game that allows you to freely assemble rockets and explore the Kerbal galaxy. ![]()
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